Robots and stuff (but mostly robots)
Robots and stuff (but mostly robots)
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thekidshouldseethis:

Water Balloons Falling (and Bouncing) in Slow Motion.
Rewatch the video.
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princessaeducan:

endless list of favorite video games

Portal 2
"We both said a lot of things that you’re going to regret. But I think we can put our differences behind us. For science. You monster." (x)
princessaeducan:

endless list of favorite video games

Portal 2
"We both said a lot of things that you’re going to regret. But I think we can put our differences behind us. For science. You monster." (x)
princessaeducan:

endless list of favorite video games

Portal 2
"We both said a lot of things that you’re going to regret. But I think we can put our differences behind us. For science. You monster." (x)
princessaeducan:

endless list of favorite video games

Portal 2
"We both said a lot of things that you’re going to regret. But I think we can put our differences behind us. For science. You monster." (x)
princessaeducan:

endless list of favorite video games

Portal 2
"We both said a lot of things that you’re going to regret. But I think we can put our differences behind us. For science. You monster." (x)
princessaeducan:

endless list of favorite video games

Portal 2
"We both said a lot of things that you’re going to regret. But I think we can put our differences behind us. For science. You monster." (x)
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130186:

A.F. Vandevorst Fall 2011 
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130186:

A.F. Vandevorst Fall 2012
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cjwho:

Curve descent pattern by Oleg Soroko

This series of prints I made during my experimentation with code. I used “Gradient descent” and “Marching Cubes” algorithms. First, I created a mesh in rhino with a script. Then render the model in 3ds max. Then a bit of color correction in Photoshop. In massive series i combine lines and isosurfaces. In minimal series i decided to show only isosurfaces.

CJWHO: facebook | instagram | twitter | pinterest | subscribe
cjwho:

Curve descent pattern by Oleg Soroko

This series of prints I made during my experimentation with code. I used “Gradient descent” and “Marching Cubes” algorithms. First, I created a mesh in rhino with a script. Then render the model in 3ds max. Then a bit of color correction in Photoshop. In massive series i combine lines and isosurfaces. In minimal series i decided to show only isosurfaces.

CJWHO: facebook | instagram | twitter | pinterest | subscribe
cjwho:

Curve descent pattern by Oleg Soroko

This series of prints I made during my experimentation with code. I used “Gradient descent” and “Marching Cubes” algorithms. First, I created a mesh in rhino with a script. Then render the model in 3ds max. Then a bit of color correction in Photoshop. In massive series i combine lines and isosurfaces. In minimal series i decided to show only isosurfaces.

CJWHO: facebook | instagram | twitter | pinterest | subscribe
cjwho:

Curve descent pattern by Oleg Soroko

This series of prints I made during my experimentation with code. I used “Gradient descent” and “Marching Cubes” algorithms. First, I created a mesh in rhino with a script. Then render the model in 3ds max. Then a bit of color correction in Photoshop. In massive series i combine lines and isosurfaces. In minimal series i decided to show only isosurfaces.

CJWHO: facebook | instagram | twitter | pinterest | subscribe
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animationtidbits:

Mulan - Paul Felix & Hans Bacher
animationtidbits:

Mulan - Paul Felix & Hans Bacher
animationtidbits:

Mulan - Paul Felix & Hans Bacher
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milo317:

Marcel Duchamp, 1960
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